Aimbot
Wardogs Aimbot
Wardogs aimbot is the combat toggle: enable it, then shape FOV, smoothness, bone, visible check, and prediction. On a 2x2 km Control Zone with tanks and long ridges, a small FOV beats a screen-wide magnet.
Enable Aimbot without a rage snap
Open the menu (default Insert). Turn Enable Aimbot on. Leave Draw FOV on for the first sessions so you see the circle you are actually using.
Start around a tight FOV. Wide FOV on a 100-player hill looks like a magnet in killcam. Smoothness high. Bone on chest or closest, not head-only.
Turn Visible Check on so the bot does not track through a factory wall. Prediction helps on trucks and helicopters crossing the zone. Draw Target Line is optional — off if you stream or clip a lot.
Settings that fit Control Zone fights
Hot Zone cash doubles the fight density. You will track sprinting players, then a hull, then a prone ghillie. Smoothness covers the swap. Low smoothness looks like a flick every time the zone moves.
Pair aimbot with box ESP so you only pull the trigger on a tagged enemy team. Health bars stop you tracking a full-HP tank gunner while a 20 HP rifleman is in your FOV.
Distance ESP keeps you from snapping at 500 m with an SMG you bought at spawn for $10,000 starting cash.
After an Elytra rebuild
Elytra is kernel-level on the Steam build. After a patch, check Status, then load your saved aimbot profile. Do not rebuild FOV from memory at 2 a.m.
Keep a “legit ridge” config and a “zone scramble” config. Save/load exists for that. The wardogs hacks overlay stores both so you are not dragging sliders in the deploy screen.
FAQ
What is the first aimbot setting to enable?
Enable Aimbot, Draw FOV, visible check, high smoothness, chest bone. Add prediction after you fight vehicles. Leave FOV small until you know the map ridges.
Why does visible check matter in WARDOGS?
Buildings and destruction create new cover every minute. Tracking through a wall you just collapsed looks impossible on killcam. Visible check keeps the lock on people you could actually see.
Should I use head bone all the time?
No. Head-only on a running target across a 2x2 km zone looks robotic. Chest or closest bone with a bit of smoothness reads closer to normal gunplay.
Does prediction help against helicopters?
Yes. Helis and trucks move faster than a sprinting player. Prediction leads the aim point. Turn it down for close factory fights where people jiggle in doorways.
Can I save different aimbot profiles?
Yes. Use the config save/load system. Keep a tight FOV profile for sniping the Control Zone and a slightly wider one for point holds.
Get the full WARDOGS overlay
Aimbot, player ESP, vehicle tags, radar, and saved configs on Windows PC. $35 monthly or $150 lifetime.

Enable + draw FOV for two nights before I even touched smoothness. Seeing the circle stopped me from running a huge FOV by accident.
Prediction on for helis, off when I am inside the apartment blocks. One slider does not fit both. Save two configs.
Head bone in the open industrial yards got me clipped. Chest + visible check has been quieter for a week.
Max FOV in the Hot Zone was a circus. Three teams stacked, bot jumping between everyone. Dialed it back. Still winning points.